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Keep 'Em Guessing

Keep 'Em Guessing

Quick effects for the win!

by CunninghamsAlt||0 views

Legends (3/3)

Dum Dum — Maelstrom Triggerman
Goro Takemura — Vengeful Bodyguard
River Ward — Detective on the Hunt

Cards (43/40)

Gorilla ArmsCost 4x3
Mandibular UpgradeCost 1x3
Zetatech FaceplateCost 2x3
Kiroshi OpticsCost 1x3
Peace OfferingCost 1x3
Corporate SurveillanceCost 2x3
Bootleg Black Sapphire ShowCost 5x3
Live with the AftermathCost 3x3
Secondhand BombusCost 2x3
Jackie Welles — Ride or Die ChoomCost 6x3
Augmented NegotiatorsCost 3x3
Viktor Vektor — You Might Feel a Little PinchCost 3x3
Saul Bright — StormriderCost 8
Maelstrom ZealotsCost 4x3
Sketchy RipperCost 2x3
Gear
12
Program
12
Unit
19
Green10(23%)
Yellow33(77%)
9
1
12
2
9
3
6
4
3
5
3
6
1
8
Low 1Avg 2.9High 8
Total $605.54Legends $204.07Cards $401.47
3× Bootleg Black Sapphire Show$66.57
3× Augmented Negotiators$54.75
3× Mandibular Upgrade$48.48

prices via TCGplayer

12
0
3
1
6
2
6
3
3
8
1
14
Low 0Avg 2.3High 14

About This Guide

The plan is simple, play defensively until your rivals make a mistake, then you capitalize.

We want to flip our legends over as quickly as possible to benefit our gameplan. The most important legends are Goro Takemura — Vengeful Bodyguard and River Ward — Detective on the Hunt as they both have "quick" abilites. The plan is to lay low until our rival attempts to steal our gigs then use Goro to give our stronger units blocker. If we need a little extra oomph, we will use River's ability to stack on some gear at "quick" speed to bring the fight to a close!

Cards like Viktor Vektor — You Might Feel a Little Pinch and The Heist will help us find the gear we need to pull off this surprise plan. While Jackie Welles — Ride or Die Choom and Saul Bright — Stormrider are there for when its time to switch to a more aggressive plan!

Remember to play passively and protect your blockers! Your legends will help you keep our rivals on their toes, its just up to you to keep your cool and play the cards right.